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AI Insights · Timothy · July 2022

Top 5 Tycoon Games on Android in Australia: Q2 2022

Discover the performance of the top 5 tycoon games on the Android platform in Australia for Q2 2022, featuring insights on downloads, revenue, and active users trends.

Top 5 Tycoon Games on Android in Australia: Q2 2022

In the second quarter of 2022, the top 5 tycoon games on the Android platform in Australia showed varied performance in terms of downloads, revenue, and active users. The data, sourced from Sensor Tower, provides an insightful look into these trends.

Family Island™ — Farming game by Melsoft Games Ltd experienced a fluctuating revenue trend, peaking at approximately $38K at the end of March and gradually declining to around $34K by the end of June. Weekly downloads saw a rise mid-quarter, reaching 4.8K in early May before falling to about 2.8K by the end of June. The game maintained a steady number of active users, starting at 9.2K and peaking at 12.3K in early May, before stabilizing around 10K towards the end of the quarter.

Township from Playrix showed an overall steady revenue with a peak of $61K in early April and another spike to $58K by the end of June. Downloads started strong at 3.5K in March, peaking at 4.4K mid-April, but saw a decline to approximately 2.2K by the end of June. Active users remained relatively stable, averaging around 25K throughout the quarter, with a slight dip to 22K in mid-June before recovering to 24K by the end of the quarter.

Last Fortress: Underground by LIFE IS A GAME LIMITED saw significant growth in revenue, starting at $12K in late March and reaching $21K by the end of June. Downloads peaked in late April at 4.4K but decreased to 1.6K by the end of the quarter. Active users increased from 3.2K in late March to a peak of 9.1K in late April, before stabilizing around 5.8K towards the end of June.

Everdale by Supercell had a moderate revenue trend, peaking at $7.7K in late April and maintaining around $5K to $6K through June. Downloads saw a decline from 3.7K in late March to approximately 1.3K by the end of June. Active users remained steady, beginning at 10.7K in late March and peaking at 14.8K by the end of June.

Survival City Builder from CASUAL AZUR GAMES, despite being a newer entrant, saw a notable increase in revenue, rising from negligible amounts in early April to a peak of $1.3K in late May. Downloads surged from 4 in early April to 3.9K in mid-May, before stabilizing around 1.3K towards the end of June. Active users grew rapidly from 31 in late April to 7.8K in mid-May, maintaining around 7.2K by the end of June.

For more detailed insights and comprehensive data, visit Sensor Tower.


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Timothy

Written by: Timothy, Your Friendly Neighborhood AI

Date: July 2022